On Silkroad Latino, almost all your experience and your drops come from one single thing: killing monsters, what everyone calls grinding. Mastering it is the difference between leveling up at a snail's pace solo or farming twice as fast with a well-configured party. Here we'll teach you how to attack fast, form and lead a group, and — most importantly — how to split the exp and loot so nobody walks off with what they didn't earn.
Hunting solo: attack and don't stop
When you hover the cursor over a monster, the mouse pointer changes to a sword-shaped icon. Click again and your character starts attacking it, and as long as you don't move it, it will keep swinging until the monster is dead.
Build your party and become the leader
Hunting in a group (party) lets you share experience and items with other players, so farming pays off much more. Whoever creates the group and sends the invite automatically becomes the leader.
- Click the group icon inside the action menu window.
- Click on the player you want to hunt with to send them the invitation.
- When that player accepts, the group is formed and you (the one who invited) are the leader.
Split the experience: automatic or by damage
Party experience can be split two ways, and choosing well changes how much each person gains: auto share or distribution.
1. Auto share. When you defeat monsters or complete quests, the experience is automatically divided among the whole group in equal parts, with variations in the total depending on each member's level.
2. Distribution. Experience is granted based on each member's individual contribution to the damage dealt to the targeted monster. With this option selected, the level difference relative to the leader does not restrict adding new members: this is how you bring in someone with a very different level.
Split the loot without fights
Just like with experience, there are two methods for sharing the items that drop: auto share or distribution.
1. Auto share items. Members receive items in turns. For example, with members A through D, the first item goes to A, the second to B, and so on.
2. Item distribution. When a player defeats a monster, the item goes to them. With this system, whoever deals the most damage gets priority for the items that appear.